We’ve been working on a fairly hefty update for Shrimpocalypse, which will include the following!
* New turret graphics! Crabs, snails, scampi, turtles and gulls – they’re all evil! But not all sea creatures are evil – the fish have joined the battle and are fighting on YOUR side! That, or you’ve cruelly transformed them into biological weapons to pack a psychological as well as physical punch against your enemies…
* Achievements! Can you get them all?
* Survival Mode! 50 waves just not enough? Try infinite waves – how many can you take down before being overrun?
* Reordered UI! We had some complaints that there weren’t enough lives, and that the basic tower ‘didn’t shoot’. We eventually realised the second point was because new players were dragging the air tower as their first tower, so this has been moved. Hopefully this, along with the new tutorial, will reduce any confusion.
* New Tutorial! As the existing tutorial was a bit tl;dr, we’ve created an entirely new one. With pictures.
* More features available in the Free version! You can now buy certain items from the shop.
* Improved performance! We’ve done some tweaks and optimisation, so the game will now run faster and smoother on older phones.

Work on the localisations has started, but we’re still in the process of testing them – keep an eye out for them in future updates.
1.1 will be going live early this week!